Oxon Schools' Chess League

General Organisation of the League

  1. The Oxon Schools' Chess League is a non profit-making organisation dedicated to promoting chess within schools through the establishment of a schools league and, where possible, supplying chess sets or clocks to playing schools. An AGM is held each September in which the officers of the league are elected and any modifications to the rules are agreed.
  2. There are five age groups within the league: U9, U11, U13, U15, U18. If the number of entrants is small, age-groups many be combined. If the number of entrants is ten or more, the teams shall be divided into two pools of approximately equal strangth, as determined by the chairman.
  3. A pupil may play in any team provided he is under the stipulated age (the age to be calculated on the 1st September of that school year).
  4. Teams comprise six players. These are to be arranged in order of playing strength, the strongest on board one.
  5. Composite teams (drawing players from more than one school) are permitted to play, but shall not be eligible for the trophies.
  6. After the Secretary has sent out details of the league, schools should arrange matches between themselves at a time and venue mutually suitable. Each team will play an opponent once only, except if the number of teams in any division is less than five in which case, subject to mutual agreement, they will play twice, home and away. Schools should attempt to play half their matches during the first term in order to avoid a backlog of fixtures. The Secretary will give a date for the completion of all matches, this usually set as the end of the second week of the third term.
  7. Whenever a match has been played, both team managers should enter the result on the Oxon Schools League Website (www.oxfordfusion.com/oca/).
  8. At the completion of all league matches, the top two teams in each division or pool will play in a knockout competition for the championship (unless home-and-away fixtures were played, in which case the top team becomes the champion). The order will be decided as follows:
    1. league points gained (win = 3 pts; draw = 2 pts; loss = 1 pt; No Result = 0 pts);
    2. where league points are equal, the result of the match between the two teams;
    3. where the match between the two was a draw; the team with the greater games won and lost difference.
  9. Where three or more teams share equal match points, the following tie-breaks will apply:
    1. game-point difference over the whole season
    2. result of the match between any two tied teams
    3. game-point difference after eliminating the results of all bottom-board games over the whole season.
  10. If there are two pools, then the winner of one pool shall play the runner-up in the other pool. The two winning teams shall play a final and the winning team becomes champion.
  11. Cancellation of matches: where any team withdraws from a fixture on the day of the match without cogent reason, their opponents will be awarded a 3pt win and the defaulting team 0 pts.
  12. Should a team have fewer than the necessary six players for a match, the board(s) defaulted will be the lowest board(s) (i.e. the players present will occupy the top boards in descending order of ability irrespective of whether they would have originally played on those boards).
  13. All teams playing should be accompanied by an adult (teacher or parent) to oversee the correct running of the match (see below).
  14. The League Secretary will endeavour to ensure that the winning team in each league receives the trophy (to be kept for one year and engraved) and individual players medals, and the losing finalists receive a certificate for having reached the county finals.
  15. All results shall be posted on the website. Teachers are encouraged to print off and display in their schools.

Match Organisation

The final arrangement of a match depends upon agreement between the two teams.

General rules are as follows.

  1. Matches should be played using full size chess sets. Where a school does not have these (or clocks, for matches in the U13 – U18 age groups), the home manager should advise away team and the visitors may bring their own sets / clocks. If neither school has full size sets, whatever is available may be used.
  2. Length of matches.
  3. Those in charge of teams should ensure that matches are played in the correct conditions of quiet. Players who have finished their games should not be allowed to cluster round unfinished games. Ideally, there is space for children to record their games. Home team managers should try to supply score sheets.
  4. The full rules of chess always apply. Particularly, this involves:
    • touch move and touch take;
    • where players have a chess clock, the same hand must move the piece and press the clock.
    There are, of course, other rules, some of which are more complicated. Common sense and fair play should always prevail in any dispute.
  5. Colours: At the start of the game, the players toss for colours. The winning captain shall have the choice of White or Black on the odd or even numbered boards.
  6. It is traditional, though not compulsory, for the Home team to offer some sort of refreshment to the visiting team (usually orange juice / chocolate bar etc).

The above are intended only as a guide. The general rule is that fair play, common sense and the true spirit of the game are always adhered to. The league committee will act as arbiters in any dispute, but it is hoped that these will not occur!